Posted Nov 5th 2009 9:48AM by Monika Bartyzel
Filed under: Action, Deals, Games and Game Movies
Battleship.
Monopoly, Candy Land, and Ouija.
A Clue re-do. If it's a board game, chances are it's going to get put into development sometime in the near future. If Hollywood wasn't such a wacky world of insane ideas, I'd be surprised that we hadn't gotten this one earlier.
Nikki Finke is reporting that Sony Pictures has bought the rights to Risk, piling more cinematic coin into Hasbro's coffers. The project will be developed by Hasbro in conjunction with James Lassiter and Overbrook Entertainment.
Columbia Pictures pres. Doug Belgrad says audiences have "shown a great desire for films that bring to life everything that has made these franchise properties stand the test of time," and mentioned the likes of
Transformers and
G.I. Joe. Unsurprisingly then, he says the film will be an exciting movie with "an action-packed, thrilling story." It makes sense -- a game where you roll the dice to world domination is just asking for a big blow-out action flick. That being said...
First of all, there's been no "great desire" to see board game movies get adapted. Nice try. Second, in the piece, Finke talks about Belgrad mentioning the two old cartoon redo's before noting that he did
not mention "the dismal movie from the board game Clue." While I understand some people dislike the film, dismal is quite a strong statement -- especially in a world where we're getting Battleship. Finally, with the ever-rising popularity of all things geek, I'm kinda disappointed that this won't be a tongue-in-cheek comedy about a bunch of geeks playing Risk. But who knows? Maybe that will come when someone gets around to buying Magic: The Gathering.
Posted Nov 2nd 2009 7:54PM by Elisabeth Rappe
Filed under: Action, Sci-Fi & Fantasy, Disney, Newsstand, Movie Marketing, Games and Game Movies, Trailers and Clips

After so much hype surrounding the casting and a handful of beefy stills, the trailer for Disney's
The Prince of Persia: The Sands of Time is finally here, and we have it courtesy of
IGN. From the comments left on
Todd's preview of the trailer, I know you've been as eager to see its swashbuckling as we have.
It really looks like
Jerry Bruckheimer and
Mike Newell have taken the best of
Pirates of the Caribbean, and employing it here. The costumes and sets are lush and exotic, the cast is gorgeous, there's plenty of crazy action sequences, and the special effects look as solid as golden sands of time
can look. My only issue with it is that we only see a few glimpses of wit and fun. Part of what made
Pirates so enjoyable was the chemistry and dialogue, and a cast that seemed to be relishing every moment it spent swashbuckling. There was a healthy sense of the ridiculous inherent in it. Everyone in
Persia seems to be taking magical daggers, destines, and demons very, very seriously and such earnestness can be offputting for an audience who wants to be transported. Luckily, there's some promising flickers of humor at the end of the trailer (Do jokes about body searches ever get old? Not if they're delivered with the right twinkle in the eye.), and I hope it's a sign that it's not going to be grim and humorless stuff.
Check out the trailer below the jump, and let us know what you think. Thanks again to IGN for the embed.
Continue reading The First Trailer For Disney's 'The Prince of Persia'!
Posted Oct 27th 2009 11:15AM by Scott Weinberg
Filed under: Action, Disney, Games and Game Movies, War

Now how's this for a cool premise? "U.S. states secede from the U.S. and form their own governments that wage a civil war against each other after Washington, D.C., is wiped out in a nuclear blast and chaos ravages the nation." Sounds like it could make for a fairly novel action flick, eh? Well, as
Variety informs us, that's the exact plot of a 2005 video game called
Shattered Union. (Just because I've never heard of it doesn't mean it's not good. If you've played this one, leave us a mini-review in the comments section.)
The tale of a dystopian American Civil War Part II will come from producer
Jerry Bruckheimer (don't act surprised), who in turn will entrust the adaptation to one
J. Michael Straczynski. Serious genre fans know this gentleman as the co-creator of
Babylon 5. He's written tons of TV, in addition to Eastwood's
Changeling, plus he's got a metric ton of massive projects on the way,
World War Z and
Silver Surfer among them. The studio will be Disney, so don't expect a hardcore carnage-fest. I'm generally a fan of the Bruckheimer / Disney action conflagrations, and this one sure sounds like something I'd dig. Now hire Peter Berg to direct it.
Posted Oct 22nd 2009 6:45PM by Elisabeth Rappe
Filed under: Action, Independent, Thrillers, Casting, Lionsgate Films, DIY/Filmmaking, Newsstand, Games and Game Movies

Last summer, the trades reported that
Bruce Willis was
in talks to play Kane in a big screen adaptation of
Kane and Lynch. Perhaps you were one of the game fans excited by that prospect, but as the long months wore on, you may have forgotten such a fleeting news item. But
Kane and Lynch didn't go anywhere, and
GameDaily is confirming that Bruce Willis is ready to go in with his guns blazing, with
Simon Crane directing, and that filming will begin in March 2010. They're just looking for their Lynch and their locations.
GameDaily caught up with producer Adrian Askarieh, who confirmed Willis' casting, and shared just what had lured him to the project in the first place. "[Kyle Ward's] script has been incredibly well-received around town. After Bruce Willis read it, he called it one of the best action scripts he's ever read, and Bruce is an expert in terms of action scripts because he's read everything over the last 20 years." Askarieh describes the film as "a great buddy action movie" (nothing's funnier than kidnapping and death row) and promised that'll remain faithful to the game, at least in terms of its plotline. "It's going to have the basic premise. But the details for the movie are going to be different. It's not going to have every sequence from the game, but it's essentially the story of a mercenary teaming up with a schizophrenic psychopath to save his wife and daughter."
While none of us hold out hope for video game adaptations, I would like this one to turn out solid. It's two death-row inmates (one of whom is heavily medicated) doing rotten, sociopathic things in the name of rescue. It's the kind of movie Hollywood
should be able to make, but probably won't, even with an action heavy like Willis.
[via
Empire]
Posted Oct 14th 2009 1:15PM by Elisabeth Rappe
Filed under: Action, Sci-Fi & Fantasy, Warner Brothers, Scripts, DIY/Filmmaking, Newsstand, Comic/Superhero/Geek, Games and Game Movies, War

The news that
Sam Raimi would be helming the game movie of all game movies,
Warcraft was met with both squeals of joy, and stunned silence by the movie blogosphere. But now that it's had a little time to sink in, people seem to be really looking forward to it. Some might even wish he'd do a last minute duck out of
Spider-Man 4. But at least the wait is broken up by a bit of news, and that's Raimi announcing his screenwriter.
MTV and
Variety both report that
Robert Rodat is set to pen
Warcraft for Raimi and Warner Bros.
"We want to be really faithful to the game," Raimi told MTV. "We would have our writer, Robert Rodat, really craft an original story within that world that feels like a
World of WarCraft adventure. Only obviously it's very different 'cause it's expanded and translated into the world of a motion picture. [We hope to capture] the Horde and the Alliance and the mythology that takes place in the game, and the archetypes that the game presents. I think we would try and find touchstones within the game to make it accurate and true and choose one or some of the lands that are portrayed in the game with as much accuracy and authenticity as possible."
Rodat might strike some as an odd choice as he's best known for the screenplay to the relentless
Saving Private Ryan and the fanciful
The Patriot. But both scripts prove he knows his way around a sweeping action scene, and revels in heroes with puffy shirts and villains with cold sneers. So this could turn out quite well indeed.
Posted Oct 2nd 2009 3:48PM by Elisabeth Rappe
Filed under: Animation, Comedy, Deals, Scripts, 20th Century Fox, Family Films, DIY/Filmmaking, Newsstand, Games and Game Movies

Will a video game movie based on a game with no characters or storyline whatsoever be more successful than a
Max Payne or
Tomb Raider? Fox and EA are going to give it a shot and find out, as
Variety reports that they are setting up
Spore as a feature film.
Chris Wedge is attached to direct, with
Greg Erb and
Jason Oremland writing the screenplay.
Spore is a colorful, family friendly game that allows you to build a variety of fanciful creatures. But perhaps most notably, it allows you to
evolve them. Your creatures start out as microscopic organisms, develops into a complex animal, and becomes a social and intelligent creature. You help guide its society from a primitive stage all the way to space travel. It's a very organic game not only in its single-player conception, but because it allows you to share your creatures and your worlds with other gamers, and create a comprehensive universe at the Sporepedia. Fittingly, the Sporepedia acted as kind of historical documented, and recorded everything glorious and dubious about the player created worlds.
So, when a game is all about playing Supreme Being, how do you make a movie out of it? Wedge isn't sure yet, but he feels the property is rich in possibility. "I'm always looking for unique worlds to go to in animation. From every perspective -- visually, thematically and comedically -- the world of
Spore provides the potential to put something truly original on the screen." It might just create something quite original off, if they kept a bit of evolution in its storyline. Haven't you always wanted to see a cartoon picketed by Kirk Cameron?
Posted Sep 22nd 2009 3:20PM by Jessica Barnes
Filed under: Action, Sci-Fi & Fantasy, Casting, Sony, Scripts, Remakes and Sequels, Games and Game Movies

Well, we already knew that
Milla Jovovich was going to be back as Alice in the latest installment of
Resident Evil, but it turns out she won't be the only comely Zombie-hunter back in the mix. In an
interview with
Boris Kodjoe (
Surrogates), the actor told Blackfilm that he has been hired to star alongside
Wentworth Miller and a returning
Ali Larter (reprising her role as
Claire Redfield) in the latest installment of the zombie-action franchise. Kodje first announced his new job on his
twitter account, and so far has been pretty chatty about the production. Not only has he confirmed that
Paul W.S. Anderson will be directing (possibly in 3-D), but he also gave us a few juicy plot details.
According to the actor,
Afterlife will center on Alice, "...roaming the world looking for survivors and she's wound up in LA, which has been burning for three years. She comes across an LA jail surrounded be these half-dead, uhh... [Zombies] Anyway, she comes across the jail and there's a couple of survivors and she lands on top of the roof and partners up with me to fight the guys that are coming after them. We're trying to get all of the survivors out of the jail to safety." When asked about Miller's role, Kodje told Blackfilm that the
Prison Break star will be, "...playing a guy that we actually locked up when we took over the jail because we weren't sure if he was one of them or not. He comes into play as we try to find a way to get out with our survivors" -- and I guess if you need a guy to engineer a jailbreak, Miller is really the only logical choice.
Resident Evil: Afterlife will start shooting in Toronto in the next couple of weeks, and is scheduled to arrive in theaters on September 27, 2010.
Posted Aug 24th 2009 9:03AM by Elisabeth Rappe
Filed under: Action, Horror, Sci-Fi & Fantasy, Thrillers, Deals, Universal, DIY/Filmmaking, Newsstand, Games and Game Movies

Earlier this summer, the brakes were put on Universal's adaptation of
Bioshock due to
its enormous budget, and a need for tax incentives were said to be pushing the film overseas. The budgetary crisis put
Gore Verbinski into a bit of a pickle, and
he was unsure he would continue with the film if it moved to London. Now it looks like Verbinski is officially off the project, and Universal has hired
Juan Carlos Fresnadillo (
28 Weeks Later) to go under the sea instead.
Variety reports that Fresnadillo is still in talks, and that it all becomes official if
Bioshock's maker, Take-Two Interactive, agrees to the decision as they must approve the choice of director. But the decision indicates they are shaving that budget, and they are determined to make the film overseas. Universal is also determined that this won't turn into another
Halo incident. (Although I think we all agree that any disappointment that caused
District 9 was very much worth it, right?)
It has to be a huge disappointment for Verbinski, who dropped
Pirates 4 to tackle
Bioshock, and really seemed
to love the project. (Perhaps Verbinski will find himself in a similar Cinderalla situation as Neill Blomkamp!) Of course, the big question remains as to whether all of this talk is even worth it, since we know what game adaptations are generally like. A lot of hopes are being pinned on
Bioshock, and let's hope a few of them are fulfilled.
Posted Aug 10th 2009 4:15PM by Elisabeth Rappe
Filed under: Action, Independent, Thrillers, Deals, DIY/Filmmaking, Newsstand, Comic/Superhero/Geek, Games and Game Movies

When it comes to writing up movie news, there are few stories as despiriting as video game options. It goes without saying that there hasn't been one console-to-silver-screen adaptation yet that's been worth its weight in CGI. While we're all hoping that
The Prince of Persia breaks the mold, if he doesn't, there's always
Just Cause. Variety reports that
Adrian Askarieh, the man behind
Hitman and the upcoming
Kane and Lynch has nabbed the rights to Eidos'
Just Cause franchise. (If franchise is the right word -- the series has only had one outing back in 2006 though Eidos is readying a sequel as we speak.) The original game was centered around a mysterious, handsome fellow named The Scorpion who has the awkward task of overthrowing Caribbean regimes while trying to dodge pirates, mercenaries, and rogue agents. As with all video game heroes, he's a man of high-tech gadgets, and favors a grappling hook for his iconic item of action. Eidos describes him as "a mix of Jason Bourne, James Bond, Wolverine and Rambo, with a touch of Enrique Iglesias." In other words, he's macho, but he's also
hot.
Askarieh is looking to develop the project independently, and hasn't submitted it to a studio. Well, we'll certainly wish him the best in bringing The Scorpion to life. Personally, I think he ought to cross him over with Warner Bros'
Tomb Raider reboot. She could be hunting for artifacts, he could be overthrowing a regime, and wham! Romance can blossom amid all the semi-automatic gunfire, and money is saved by getting two adaptations for the price of one.
Posted Aug 7th 2009 9:02PM by Peter Martin
Filed under: Action, Fandom, Cinematical Seven, Games and Game Movies, Lists

On the occasion of the immiment theatrical release of G.I. Joe: The Rise of Cobra, it's impossible to ignore the fact that movie studios are continuing to search for beloved toy properties that may be well-suited as blockbuster franchises with worldwide appeal. In recent months, we've been threatened with the prospect of movies based on Monopoly, Candy Land, Ouija, Battleship, Stretch Armstrong, and Major Matt Mason, among others.
Of course, for every Transformers and G.I. Joe movie that makes it to the finish line, there are dozens of concepts that are left behind in the search for the perfect toy -- one that lends itself most readily to situations in which things blow up every ten minutes. Thus, straight from my fevered imagination (and inspired by Scott Weinberg's Cinematical Seven: Bad Ideas for Board Game Movies), here are seven 'toy into movie' concepts that were abandoned or outright rejected as completely unworkable ... for now.
1. Crayola Crayons
After the success of Pee Wee's Big Adventure and Beetlejuice, Tim Burton was all set to direct another children's fantasy, this time an epic tale of the birth, life, and death of a box of Crayola Crayons in their ultimately futile struggle to gain respectability as independent artists. (See unrelated original photograph by David Neff above, which hints at how the death scene might have looked.) Representing a rainbow of colors, the Crayons would also have imparted important anti-racist messages to its young audience. Given the opportunity to make a Batman for a new generation, however, Burton chose the mad world of Bruce Wayne and the Joker over Salmon, and the soothing comforts of crayons. Later, elements of the script were recycled and used in Edward Scissorhands.
Continue reading Cinematical Seven: Rejected 'Toy Into Movie' Concepts
Posted Jul 27th 2009 3:02PM by Jenni Miller
Filed under: Action, Horror, Thrillers, Deals, Fandom, Comic/Superhero/Geek, Games and Game Movies

There are plenty of fun, or at least serviceable, video games based on movies, and there have been plenty of abominable ones as well. I've paid cash money to see freaky skinless zombie dogs in
Resident Evil and
Resident Evil: Apocalypse, and Lara Croft swing from the ceiling in at least one of the
Tomb Raider movies. I've wisely avoided the Uwe Boll poopfests, especially
Postal, an adaptation of a game that was a cheaply made piece of crap when I first played it in, oh, the early '00s. Let's not even discuss the
Mortal Kombat movies or the
Super Mario Bros. movie that Harold Ramis wisely passed on. There are just so many mediocre games that have gotten way too much screen time.
But perhaps the cinema will begin to shine for us video game/film nerds. (Not too brightly, though -- it's dark in here with all the monitors!) There are plenty of excellent games out there, and even if they don't all quite make it to the big screen, recent developments have got me hopeful that really cool directors are sitting up and taking notice.
Continue reading Could Great Video Games Finally Get Great Movies?
Posted Jul 23rd 2009 7:23PM by Jessica Barnes
Filed under: Action, Horror, Sci-Fi & Fantasy, Deals, Games and Game Movies, ComicCon

The dead have risen from the grave! If you're a
Castlevania fan who thought you weren't going to be subjected to a big-screen version of your beloved game, think again. In the midst of the
news frenzy coming out of SDCC, Bloody Disgusting got the chance to speak with
Saw co-creator
James Wan, and he confirmed that he has just signed to direct the video game adaptation for producer Paul W.S. Anderson. Wan tells BD, "I'm very fresh on this project, so its early stages and I'm still trying to work things out, but the producers love my vision for it"
The
Castlevania video game franchise mainly centered on a war between the vampire hunting family known as the Belmonts and the big bad blood-sucker himself, Dracula. The game is one of Konami's biggest titles, and was considered one of the best action-platform games around. But as we were soon to find out, it wasn't going to be an easy transition from the console to the big screen.
If you haven't been keeping track, (and who could blame you) here's a brief history on the troubled flick: the announcement of a feature film
Castlevania first came about in 2007, but over the next two years little ground had been made. For starters, there were personnel changes and then there was the double-whammy known as rewrites. The last anyone had even heard from the project was that
Sylvain White (
Stomp The Yard) had reportedly been hired to direct. But then the writer's strike hit and the project
ran into a brick wall -- but that was then, and this is now.
After the jump: find out what Wan has planned for the Belmonts...Continue reading James Wan Heads to 'Castlevania'
Posted Jul 22nd 2009 10:02AM by Monika Bartyzel
Filed under: RumorMonger, Comic/Superhero/Geek, Games and Game Movies

The
long-in-
gestation feature trek for
World of Warcraft has been slow, and even after we learned that a script was still in the works
last year, it's been a quiet trek. But now the lid might be blown sky-frakking-high, and maybe silence was the best policy!
According to
AICN, there's a director attached to the film -- and it ain't Uwe Boll. No, it's a whole lot better --
Sam Raimi. [
Variety has just confirmed this] And with that, the whole potential for this adaptation was thrust into a whole different universe. According to Harry Knowles, this deal is set and will hit the trades sometime in the next week or so. "Sam is going to make a huge budget fantasy bit of unf**kingimaginable coolness -- and it will be yanked from the World of Warcraft."
Warcraft will be Raimi's oyster, and what he pulls from that should be quite sweet. Having said that, I'm going to throw out a hope of mine -- that some talented WOW-loving ladies in Hollywood get to be involved. Of course, the top of that list would be Felicia Day. After creating
The Guild, she's just got to be included in some shape or form. Star perhaps?
What say you, WOW fans? Does Raimi tickle your fancy, or would you rather ignore Hollywood and keep playing? And how should he go about making this?
Posted Jun 27th 2009 12:02PM by Monika Bartyzel
Filed under: Action, Scripts, Games and Game Movies

Talk about inevitability! Any video game with guns like Lara Croft and a hero like the Prince of Persia, one that sold tons of copies, is destined for the big-screen treatment.
The Hollywood Reporter posts that Columbia has grabbed PlayStation 3's
Uncharted: Drake's Fortune for development, and
Kyle Ward (who is also busy with the
pointless Hitman 2) is set to write the script.
The game focuses on the adventures of Nate Drake, as he pulls his ancestor Sir Francis Drake's coffin from the sea floor, only to find that there's no body inside -- only a diary that details the way to El Dorado. Naturally, Nate sets out to find the fabled land of gold, fighting rival hunters, only to find a forgotten island and a rather curse-ridden statue that takes things into the world of Indiana Jones. In other words -- cursed Nazis and supernatural occurrences. There's an old friend who serves as Nate's right-hand man, and a female journalist/love interest in need of saving.
As a game, it all seems well and good, but will people really bite into a story so very reminiscent of Indy? I guess every generation needs their historically inclined action hero. I just wonder how he'd fare against Lara Croft, who has her
own reboot on the way...
Posted Jun 2nd 2009 2:45PM by Elisabeth Rappe
Filed under: Action, Sci-Fi & Fantasy, Thrillers, Mystery & Suspense, Universal, RumorMonger, DIY/Filmmaking, Newsstand, Games and Game Movies

Gore Verbinski and
Bioshock just can't catch a break. Back in April, Universal
put the breaks on the video game adaptation because of its swollen budget, estimated to be $160 million and rising. The studio was pushing Verbinski to move production to the U.K. and take advantage of the tax credits there.
Even then,
Verbinski seemed reluctant to uproot the production, and now he's told the
LA Times that he may be off the film because of it. "The bottom line is it has to shoot out of the States for budget reasons and my schedule may be prohibitive. There's a great script and a really interesting cast. It really comes down to the financial model now. Big movies are just not being shot in the States. I'm weighing whether I can physically go the U.K. or Australia or one of those other places with a tax rebate for a year-and-a-half."
It's entirely possible Verbinski will walk, and
Bioshock will go forward with another director who won't mind going overseas to shoot. In the meantime, we can wonder if "interesting cast" is a confirmation that
Wentworth Miller is really to play Frank Fontaine (doubtful since his alleged Twitter account that produced the rumor has been suspended), wonder who could replace Verbinski, and lament that the U.S. ships its big movies overseas in this economic crunch.
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